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FATE

"We're all victims of fate."

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ADDITIONAL RULES

FATE

Characters in The Eye of Eternity are destined for greatness and as such there are supernatural forces at play trying to guarantee their success. While it may not seem like the universe has had their backs for much of their lives, a turning-point is coming that will change all their lives forever. This force is represented by Fate points.

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A character begins play with 3 Fate points at 1st level and may spend them to perform a number of heroic deeds (see Using Fate Points below). However, a character's fate is directly tied to their identity and sense of self, as such they may only spend Fate when the task they are attempting to modify relates to one of a character's aspects (see Aspects below).

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As The Eye of Eternity progresses you will gain additional aspects based on your heroic deeds, expanding the ways in which you may use Fate points.

ASPECTS

Aspects are facets of your character that determine when you can spend Fate points. When you create your character you will pick 3 aspects for them: one personal aspect, one weakness aspect, and one motivation aspect.

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Personal Aspects represent who you are as a character. Examples would be "A Street-Smart Orphan," "A Disgraced Noble," "The Family Disappointment," and so on. These aspects shouldn't be about your race or class, but rather your background and what makes you unique.

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Weakness Aspects are stumbling blocks that keeps causing trouble for your character. It can be a personality trait that causes trouble for your character, or it can be something bad that just keeps happening to them for some inexplicable reason. Examples could be “Gambling Addiction,” “What's This Button Do?,” “Family Curse,” or other options. 

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Motivation Aspects helped shape and motivate your character. They might be what shaped them to become who they are. The best aspects are ones that can be used both for or against your character. Such as “People Are Not Always What They Seem,” “There Must Be Some Way To Profit From This...,” “Insatiable Curiosity,” and so on. 

USING FATE

Fate points are used in two ways: modifying d20 rolls and modifying the story.

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Modifying Rolls

When you use Fate to modify a d20 roll you may use it in one of two ways:

1) Gain a +4 bonus to an ability check, attack roll, caster level check, saving throw, or skill check you are about to make.

2) Re-roll any above check that you have failed.

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To use Fate to modify a d20 roll, the check you are attempting must relate to one of your aspects. For instance, if you're fighting a goblin and your motivation aspect is "Family Murdered By Goblins" you can use a Fate point to modify the attack roll before you make it. Additionally, if you fail a check relating to one of your aspects you can spend a Fate point to re-roll that check. 

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You may spend Fate any number of times per round up to your maximum allotment of Fate points.

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Additionally, if an ally is trying to make a check that relates to one of your aspects and you are able to use the Aid Another action, you may do so to use a fate point to modify their roll without needing to make a check, rather than apply the usual bonuses for using the Aid Another action. Bonuses from multiple party members Fate points stack.

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Modifying Story

Sometimes, you want to add a detail that works to your character’s advantage. For example, you might use this to narrate a convenient coincidence, like retroactively having the right supplies for a certain job in your backpack (“Of course I remembered to buy thieves' tools!”), showing up at a dramatically appropriate moment, or introducing a flashback where the party discusses a contingency plan for an unexpected problem.

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To do this, you’ll spend a Fate point. You should try to justify your story details by relating them to your aspects. The GM has the right to veto any suggestions that seem out of scope or ask the player to revise them, especially if the rest of the group isn’t buying into it.

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Refreshing Fate

You regain all spent Fate points whenever you reach a new character level. Certain special circumstances may grant additional (temporary) Fate points beyond your normal limits.

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Denying Fate

There are some situations where there is no fate but what you make for yourself. You may encounter certain scenarios or locations that bar you from using your Fate points. The GM will inform you when such dire circumstances arise.

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